// No Quarter b1.1.0 sample config by S.S.Meyerinchains - 1/07/2007 // Visit www.shitstorm.org/noquarter for more documentation // This config is for reference only, do not use! /////////////////////////////////// //* Exclusive No Quarter CVARS * // /////////////////////////////////// // g_SBCheats - Much like g_tyranny, this prevents even admins with the proper powers to use cheating shrubbot commands. // Such commands include !ammopack, !medpack, !revive, !disguise and !give set g_SBcheats 1 // g_XPSaveDirectory - ABSOLUTE path to a new directory that will contain .xp files. // This is required for XP save to work. // Directory must be created before starting your server. // The path must not be relative like other file CVARs are, meaning, no "xpsave" value for this. // Something like this will work: "/home/ownername/.etwolf/servername/xpsave" // Or perhaps: "/home/ownername/noquarter/xpsave" // Test with a /writexp command to confirm you have set this CVAR properly. set g_XPSaveDirectory "" // g_adrenaline - Customize behavior of adrenaline // 1 - Spawn with no adrenaline needles, can only get them from ammo packs // 2 - Ammo packs do not contain adrenaline needles // 4 - Can only carry one needle at a time // 8 - Adrenaline only boosts stamina, not health // 16 - Adrenaline only boosts health, not stamina // 32 - Adrenaline causes player's eyes to glow red when used // Default: 0 set g_adrenaline 32 // g_noAttacklInvul - Removes spawn shield from a player once they begin to attack // Default: 0 set g_noAttacklInvul 1 // g_defaultMute - The time, in seconds, that a mute command will last if no time parameter is entered. // Default: 3600 (1 hour) set g_defaultMute 3600 // g_weaponItems - customize how weapons are dropped upon limbo death // 0 - Drop no weapons upon limbo death // 1 - Drop primary weapon upon limbo death (default ET) // 2 - Drops secondary weapons (pistols) upon limbo death // 4 - Extra clips are included when you pickup a dropped weapon // 8 - Pick up ammo you need from dropped weapons, but leave the gun and what ammo is left on the ground // 16 - Do not pickup dropped weapons you don't need, guns that you already have, (but with no ammo), // or if you have full ammo or that particular gun // 32 - Do not ammo clips from dropped Garands // Default: 1 set g_weaponItems 7 // g_missileHealth - Sets the amount of health a panzer/bazooka missile has. // Set this to 0 to make missiles indestructible. // Default: 5 set g_missileHealth 5 // g_missileSpeed - Sets the speed a panzer/bazooka missile travels at. // Set to 0 to enable default speed. Values over 300 are ignored if Guided Rockets are enabled. // Default: 0 set g_missileSpeed 0 // g_bulletReflect - Shooting at metal surfaces will reflect // the bullets back at the appropriate angle. // 1 - Reflect weapons that are set to reflect bullets // 2 - Reflect all weapons // Default: 0 set g_bulletReflect 0 // g_falloff - Toggles falloff damage // Default: 1 set g_falloff 1 // g_missileGravity - Sets gravity on Panzer and Bazooka rockets. This is not a bitmask. // 1 - Strong gravity // 2 - Weak gravity (realistic) // Default: 0 set g_missileGravity 2 // g_fastBackStab - Backstabs insta-gibs players into limbo, // making them unrevivable. Will play a unique animation on // the stabbed player. // Default: 0 set g_fastBackStab 0 // g_realism - A few flags to add a bit of realism to the gameplay. // 1 - Play transition animations when going prone and standing up // from prone, overall it slows standing up from proning drastically. // 2 - Cannot use weapons while holding onto ladders // Default: 0 set g_realism 0 // g_announcer - killing spree announcer can be disabled by setting this to 0. // 0 - Disable announcer // 1 - Announce killing sprees // 2 - Announce death sprees // 4 - Announce multikills // Default: 7 set g_announcer 7 // g_flushItems - Allows dropped items to lay flush with the angle of the ground // they are on. May cause items to turn when they hit the ground. // Default: 1 set g_flushItems 1 // g_painAnims - Shows pain animations. This is a serverside CVAR because the pain // animations effect where the head hitbox is, when coupled with g_realHead. // Default: 0 set g_painAnims 0 // g_painChance - If g_painAnims is set to 1, this sets the percentage that a pain // animation will be played when hurt. Accepts values from 0 to 100. // Default: 25 set g_painChance 25 // g_smokeColor_Allies - The randomness of color for Allied airstrikes and landmine // smoke. Setting these colors to zero, will make your smoke look flat in color, like // covert ops smoke does. Setting them high, like up to 1, will make the smoke have // high contrast. // http://shitstorm.org/noquarter/wiki/index.php?title=Additions_%26_Features#Smoke_Color // Values: [red green blue alpha] // Default: "0.1 0.1 0.6 0.0" set g_smokeColor_Allies "0.1 0.1 0.6 0.0" // g_smokeMod_Allies - The constant of color for Allied airstrikes and landmine smoke. // This give your smoke their main color. Recommended values are .5 or less, otherwise // your smoke may look to flat in color. // http://shitstorm.org/noquarter/wiki/index.php?title=Additions_%26_Features#Smoke_Color // Values: [red green blue alpha] // Default: "0.0 0.0 0.1 0.5" set g_smokeMod_Allies "0.0 0.0 0.1 0.5" // g_smokeColor_Axis - The randomness of color for Axis airstrikes and landmine // smoke. Setting these colors to zero, will make your smoke look flat in color, like // covert ops smoke does. Setting them high, like up to 1, will make the smoke have // high contrast. // http://shitstorm.org/noquarter/wiki/index.php?title=Additions_%26_Features#Smoke_Color // Values: [red green blue alpha] // Default: "0.6 0.1 0.1 0.0" set g_smokeColor_Axis "0.6 0.1 0.1 0.0" // g_smokeMod_Axis - The constant of color for Axis airstrikes and landmine smoke. // This give your smoke their main color. Recommended values are .5 or less, otherwise // your smoke may look to flat in color. // http://shitstorm.org/noquarter/wiki/index.php?title=Additions_%26_Features#Smoke_Color // Values: [red green blue alpha] // Default: "0.1 0.0 0.0 0.5" set g_smokeMod_Axis "0.1 0.0 0.0 0.5" // g_maxLevel* - These are to cap the max level a player can gain in a skill. // This is in reaction to the new skill levels in No Quarter. If you don't like them, // set all these to 5 and you'll never gain a skill above 4. Set them all to 0 to // disable skills all together. // Default: 10 set g_maxLevelBattleSense 10 set g_maxLevelLightWeapons 10 set g_maxLevelSoldier 10 set g_maxLevelMedic 10 set g_maxLevelEngineer 10 set g_maxLevelFieldOp 10 set g_maxLevelCovertOp 10 // g_multikillTime - The time, in milliseconds, that a player has to make another kill // to be counted as a multikill. If g_multilkillTime milliseconds pass and a player // does not make another kill, the multikill is announced and reset. // Default: 1000 set g_multikillTime 2500 // g_grenadeBonus - Customize the grenade loadout for higher levels // 1 - Additional grenades for levels above 4 // 2 - Additional bonus grenades for high Light Weapons skill // Default: 3 set g_grenadeBonus 3 // g_mortarBBox - Puts a bounding box (hitbox) around mortar shells, to prevent them // from going through small windows and other narrow gaps. // Default: 0 set g_mortarBBox 0 // g_shotgunPellets - The number of pellets in a shotgun shell. Values above 50 may cause // lag, especially with many shotguns. Recommended no higher than 20. // Default: 12 set g_shotgunPellets 12 // g_weaponScriptsDir - Defines the directory that weapon scripts will be placed to edit // how weapons behave in NQ. // Default: "" set g_weaponScriptsDir "" // g_spectator - Sets flags for various spectator options. // 1 - Freelook specs can aim and fire another player to follow. // 2 - Players will have team colored glow arround them. // 4 - Show player names above their heads // Default: 0 set g_spectator 5 // g_HQMessages - Enables message to be sent from the HQ Commander, letting your team know what is required. No medics on your team will make him say "We need a medic!". // 1 - Class balancing messages // 2 - "Lost most of our men" message, when majority of team is dead and in limbo. set g_HQMessages 0 // jp_insanity - New fun modes! // 1 - Instant Spawn // 2 - Unlimited Ammo // 4 - Mortar Cam // 8 - Rocket Cam // 16 - Unlimited Charge // 32 - Guided Rockets // 64 - Homing Rocketes // 128 - Unlocked Weapons // 256 - Venom Mode // 512 - Firebolt Throwing set jp_insanity 0 //////////////////// //* Other CVARS * // //////////////////// // g_throwDistance - Sets the distance a ammo or health pack is thrown. // Default: 75 set g_throwDistance 75 // g_dragCorpse - Enables players to drag wounded teammates to safety. // Default: 0 set g_dragCorpse 1 // g_dropObj - Enables players to drop a carried objective by switching to knife and hitting thier activate bind (default F) // Default: 0 set g_dropObj 1 // g_slashkill - Sets flags for various spectator options. // 1 - Player spawns with half charge bar after /kill. // 2 - Player spawns with 0 charge bar after /kill. // 4 - Restores the charge bar to the same state it was in at the moment the player issued /kill (regardless of how long they were in limbo), (sticky charge). // 8 - Disables /kill command. // 16 - Disable /kill when player is poisoned. // Default: 0 set g_slashkill 0 // g_spawnInvul - Sets spawn shield protection length. // Default: 3 set g_spawnInvul 3 // g_dropAmmo - Sets the amount of ammo packs a Field Ops drops when killed. // Default: 0 set g_dropAmmo 1 // g_dropHealth - Sets the amount of med packs a Medic drops when killed. // Default: 0 set g_dropHealth 1 // g_shortcuts - Toggles shortcuts for player names, current health and other useful info. // Default: 0 set g_shortcuts 1 // g_shrubbot - Sets the name of the shrubbot config file (typically shrubbot.cfg). // When nothing is set, shrubbot features are disabled. // Default: "" set g_shrubbot "shrubbot.cfg" // g_skills - Allows players to retain skill bonuses when playing other classes. // 1 - Flak Jacket carries over // 2 - Adrenaline carries over // 4 - Enemy recognition carries over // 8 - Assassin backstab bonus carries over // 16 - Landmine spotting ability carries over // Default: 0 set g_skills 16 // g_msgs - Duration between banner messages setting g_msgX cvars, // (g_msgs1, g_msg2, etc). The first missing g_msgX cvar will start the message // cycle over, back to the first message. // Default: 0 set g_msgs 30 // g_msgPos - Change the location of banner messages if g_msgs is positive and // g_msgX cvars are set. // 0 - Chat area // 1 - Center of screen // 2 - Left notification area (CPM) // Default: 0 set g_msgPos 1 // g_msgX - Various CVARs that contain messages. g_msgs must be positive for these // to display. After the last g_msgX is displayed, the cycle will start over. seta g_msg1 "^?-^3Welcome To ^1 No Quarter^?-^7" seta g_msg2 "^?|^3Spawn Killing Is Allowed!^?|^7" seta g_msg3 "^?|^3Don't Be A Jerk!^?|^7" seta g_msg4 "" // g_censor - A comma delimited string of words that will be censored from chat. // Default: "" set g_censor "fag,gay,shit,fuck,bitch,asshole,homo" // g_censorMuteTime - When the value of g_censorPenalty contains flag 8, censored // player will be muted for g_censorMuteTime seconds. // Default: 60 set g_censorMuteTime "120" // g_censorNames - A comma delimited string of words that will be censored from // player names. // Default: "" set g_censorNames "hitler,osama" // g_censorPenalty - Sets the penalty for saying a word in the g_censor list. // 1 - Gib player // 2 - Kick players with names containing words in g_censorNames // 4 - Kill player, but don't gib (flag 1 has priority over this) // 8 - Auto-mute for g_censorMuteTime seconds. // 16 - Lose 10 XP // 32 - Burn // 64 - Poison // Default: 0 set g_censorPenalty 48 // g_intermissionTime - Set the length of time the end of game screens displays before // loading the next map. // Default: 60 set g_intermissionTime 35 // g_intermissionReadyPercent - The percent of connected players who need to hit the // "READY" button to move on to the next map without waiting g_intermissionTime to run out. // Default: 100 set g_intermissionReadyPercent 75 // g_mapScriptDirectory - Changes directory for custom mapscripts. // Similar to ETPro's "b_mapScriptsDirectory". // Default: "" set g_mapScriptDirectory "" // g_canisterKick - Sets the scale of kicking grenades, airstike cans, and smoke cans. // Set to 0 to disable. Value of around 60 - 120 is reasonable. // Default: 0 set g_canisterKick 80 // g_canisterKickOwner - If canister kicking is set to a positive integer and // g_canisterKickOnwer is enabled, ownership of a grenade or airstrike changes to the // last kicker. // Default: 0 set g_canisterKickOwner 0 // g_classChange - Toggles team uniform stealing to switch classes. // Default: 0 set g_classChange 0 // g_constructibleXPsharing - Building objectives gives XP to all engineers building // an objective while you build it, rather than all at once when it is done. This is // done to avoid that one engineer that spends a long time building something and then // another engineer walks up and finishes it off gaining the XP for it. // Default: 0 set g_constructibleXPsharing 1 // g_doubleJump - Toggles double jumping. // Default: 0 set g_doubleJump 0 // g_doubleJumpHeight - Height boost gained by double jumping. // Default: 1.4 set g_doubleJumpHeight 1.4 // g_shove - Sets the strength of player shoving. // Set to 0 to disable. // Default: 0 set g_shove 80 // g_shoveNoZ - Set to 1 to disable boosting when g_shove is enabled. // Default: 0 set g_shoveNoZ 0 // g_asblock - enable airstrike blocking // 1 - Make an announcement whenever an airstrike is blocked. // 2 - A player may easily block an airstrike by crouching, standing, or proning over // the enemy's canister to block the airstrike. // 4 - Reserved. // 8 - Lvl 3 FieldOPs and higher cannot have the airstrikes blocked by players. // Default: 0 set g_asblock 0 // g_fear // Credit given to a player when and opponent uses /kill within g_fear milliseconds. // Set to 0 to disable. // Default: 2000 set g_fear 2000 // g_goomba - Players can damage each other by landing on each other. // The value of g_goomba is a multiplier of how much damage is given. // Setting this to 0 disables goomba killing. // Default: 0 set g_goomba 0 // g_goombaFlags - This is a bitflag cvar that controls the way g_goomba is handled // 1 - Cannot goomba teammates // 2 - Hopping on another player does no damage. // 4 - Hopping on a teammate does no damage. // 8 - Falling player recieves no damage when landing on any other player. // 16 - Insta-gib goomba damage. // Default: 25 set g_goombaFlags 25 // g_headshot - Enables headshot mode. // Only headshots from weapons that can make headshots will hurt players. // Explosions, MGs, shotgun, knives, goombas, etc. will cause no damage. // Default: 0 set g_headshot 0 // g_playdead - enabled playing dead with /playdead // Default: 0 set g_playdead 1 // g_medics - sets versious flags to customize medics. // 1 - Medics can't pick up their own health packs to cure themselves of poison needle effects // 2 - Medics can't pick up their own health packs at all. // 16 - Medics do not spawn with akimbo pistols, regardless of their light weapons skill // 32 - Medics spawn with pistol only, and can't pick up SMG of either team However, any class can steal // a medics uni, if g_classChange is set to 1, and receive the medic benefits while retaining their // current weapons, including akimbos and SMG // 64 - Medics can use syringes to heal living teammates as an alternative to the tk/revive cycle, if the // teammate's health is < 25% their total HP // 256 - Level 4 medics cannot adrenaline self. set g_medics 65 // g_realHead - Head hitbox will follow the animation that is played, just like ETPro. // This is HIGHLY recommended. // Default: 1 set g_realHead 1 // team_max[Weapon] - sets maximum amount of perticular weapons per team. // Set to -1 to allow unlimited, set to 0 to disable the weapon. set team_maxPanzers 3 set team_maxMortars -1 set team_maxRifleGrenades -1 set team_maxMG42 -1 set team_maxFlamers -1 set team_maxShotguns -1 set team_maxVenoms -1 set team_maxLandmines 10 // team_artyTime - The time (in seconds) that must elapse between artillery strikes per team. // Default: 10 set team_artyTime 10 // team_airstrikeTime - The time (in seconds) that must elapse between airstrikes strikes per team. // Default: 10 set team_airstrikeTime 10 // g_XPSave - Sets flags for allowing per player XP saving between campaigns, rounds, etc. // 0 - Disable XP saving // 1 - Store XP when a client disconnects // 2 - Don't reset XP to the pre-map start values on a map restart, shuffle, etc.. // 4 - Never ever reset xp // 8 - Force the disconnection of clients with the same GUID as the connecting client. // This is useful in saving the stored XP of players with unreliable network connections // since they should still get their stored XP even if reconnecting immediately with a new IP address // Default: 0 set g_XPSave "15" // g_XPSaveFile - Sets the filename of your old xpsave.cfg that will be converted to new XP format upon starting the server. // This file will be relative to your fs_game directory (much like g_shrubbot). // Default: "xpsave.cfg" set g_XPSaveFile "xpsave.cfg" // g_XPSaveMaxAge - The number of seconds that must pass without a connection from this player before // XPSave forgets their XP and skills. // Default: 86400 (1 day) set g_XPSaveMaxAge 86400 // g_XPDecay - Decays players' XP on the server when set to 1. // This feature is mainly used with the g_XPSave 4 flag which allows XP to continue building forever. // 1 - Enable XP Decay // 2 - Do not decay a player's XP when they are disconnected from the server. // 4 - Do not decay a player's XP for the class they are currently playing as. // 8 - Do not decay a player's XP while they are spectating // 16 - Do not decay a player's XP during warmup/intermission // 32 - Do not decay a player's XP when he/she is playing on a team. // 64 - Do not decay a player's Battle Sense XP when he/she is playing. // 128 - Do not decay a player's Light Weapons XP when he/she is playing. // Default: 0 set g_XPDecay 0 // g_XPDecayFloor - This is the minimum that any particular skill can be reduced to by g_XPDecay. // For example, setting this to 540.0 will ensure that no player will ever lose rank or // skill levels due to g_XPDecay. // Default: 0 set g_XPDecayFloor 540 // g_XPDecayRate - This is the rate (in skill points per second) that XP skill points for EACH // skill will decay when g_XPDecay is enabled. Setting this to 0.2 would result in a player losing // 12 points per minute IN ALL SKILLS, so up to 84XP per minute if the player has skill points for each skill. // Default: 0 set g_XPDecayRate 0 // g_maxXP - This will reset a players XP once their overall XP score reaches it. // It useful for servers with XPSave that never resets. Set to -1 to disable. // Default: -1 set g_maxXP 10000 // skill_[Skill] - Sets the amount of XP required to gain a skill level per class. // Default: "20 50 90 140 200 270 350 440 540" seta skill_lightWeapons "20 50 90 140 200 270 350 440 540" seta skill_battleSense "20 50 90 140 200 270 350 440 540" seta skill_soldier "20 50 90 140 200 270 350 440 540" seta skill_medic "20 50 90 140 200 270 350 440 540" seta skill_engineer "20 50 90 140 200 270 350 440 540" seta skill_fieldops "20 50 90 140 200 270 350 440 540" seta skill_covertops "20 50 90 140 200 270 350 440 540"